Lights out at 23:00. Sneak the console to the TV before morning.

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Midnight Menace

Lights out at 23:00. Sneak the console to the TV before morning.

Connecting…

OptionsRules & options
AI difficulty

AI kids (when you play the parent)
House rules
Grab
How to win

Kids

  1. Find the 3 code numbers: a note under each bed, one on the kitchen calendar.
  2. Open the drawer in the study and take the console.
  3. Fetch controller 1 from the parents' nightstand.
  4. Plug in at the TV downstairs. Play until the bar is full.

Upstairs you are only "going to the toilet", unless you hold the console or get found hiding. Parent on the landing? Bedroom B's window leads to the flat roof and the drainpipe; the loft ladder leads to the attic.

Noise gives you away: sneak over creaky boards, hold Use for a quiet door or hatch. The loft ladder and the main switch are loud.

The parent

Catch kids out of bounds (downstairs, in the study, in your bedroom) or holding the console, or keep the peace until 07:00. Checking an innocent kid costs you time. Hold Use to search a hiding spot or lift a duvet; the babyfoon lets you hear Bedroom A. Standing still in the dark makes you drowsy, and you yawn out loud.

A night lasts 6 minutes (23:00–07:00). The hall clock strikes the hours, the birds start at 05:30, the rooster ends the night.

Mom & Dad abilities

U Ability · J Alternate ability. Tap the same slot to cancel. Rebind in Settings → Keys. On touch, use the fixed 1 and 2 buttons.

Mom · 1
Soft Slippers: 0.7 s to prepare, 4 s of quiet steps at 0.9 m/s. Footsteps ×0.6; other noise stays. Cancelling, running, jumping or interacting costs a 0.4 s scuff before acting again. Cooldown 24 s. Kids: listen for the scuff and make distance.
Mom · 2
Babyfoon: pick up within 1.6 m (2 s), carry at 2.6 m/s, place at A’s nightstand, B’s desk or the landing shelf (1 s). Silent in transit; hands busy except doors. Cooldown 35 s; placing or returning is always available. Kids: follow the clicks and red LED, switch it off or cover it.
Dad · 1
Hall Sweep: flashlight on, 0.8 s brace, then a wider 40° beam for 3 s with 6 m reach. Move at 1.4 m/s and turn at 60°/s. Cooldown 22 s. Kids: move behind Dad, shut a door or use opaque cover.
Dad · 2
Who’s there? Experimental; the host must enable it. A raised hand and 0.9 s breath warn nearby running kids before a 0.7 s walking limit. Dad stands still for 1.1 s and cannot catch for 1.4 s. Cooldown 28 s. Kids: stop running, leave the 5 m cone, block sight or mask the sound.
WASD move Shift run C sneak Space jump E use Esc pause
More controls
Use
hold E quiet door / hatch · climb · search
Carry
F give · Q drop
Tricks
G throw toy · Z fake snore · R TV volume
Hide
C by a bed: under it · X covers · note · hatch · loft ladder · egg timer
Voice
V talk · B whisper · T walkie-talkie
Abilities
U ability · J alternate
Parent
F flashlight · hold E lift duvet · search
Practice
P test tools · I free camera · K spectate
Fly: WASD move · Space up · C down · Shift fast · Wheel speed
View
N Night look (Classic / Creepy)

Left thumb: walk (push out to the dashed ring: run) · drag on the right: look · Use / Jump / Sneak buttons · hold Use on a door: quietly